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	<section type="main">
		<text><![CDATA[<b>Statement of Purpose</b>]]></text>
		<text><![CDATA[<b>I am investigating alternative modes of representation for human avatars in web-based applications and virtual experiences in order to create a new kind of simulation that explores universal links between the mind, language, emotion, and mass consciousness. <a href="../project/index.html" target="_blank"><u>View project site</u></a><br/><br/>Ian Spangler, Candidate for MFA Design & Technology, May 2007<br/><br/>Instructors: Stephanie Owens, Ted Byfield, Louisa Campbell<br><br>EMAIL: <a href="mailto:iaspangler@yahoo.com"><u>iaspangler@yahoo.com</u></a></b>]]></text>
	</section>
	<section type="context">
		<text><![CDATA[<b>CONTEXT (Fall '06)</b>]]></text>
		<text><![CDATA[<b>In an age of vacuous online experiences featuring human avatar simulations that function as mere "puppets" designed to mirror a user's intentions and outward appearance, this thesis represents an investigation into new possibilities and deeper meanings that can be imbedded within alternative modes of representation and user-avatar relationships.<br/><br/><a href="../context/bibliography.pdf" target="_blank"><u>References</u></a></b>]]></text>
	</section>
	<section type="precedents">
		<text><![CDATA[<b>PRECEDENTS (Fall '06)</b>]]></text>
		<text><![CDATA[<b>FULL-MOTION VIDEO GAMES ("INTERACTIVE MOVIES"):<br>Beginning with Dragon's Lair in 1983, this genre of game-making involved the use of pre-rendered, TV-quality live-action or cartoon video sequences to present stories with limited player interaction. <a href="http://www.mobygames.com/browse/games/interactive-movie" target="_blank"><u>Learn More</u></a><br><br>
THE VIDEOAVATAR LIBRARY:<br>An early open-source system developed for incorporating pre-made video avatars into a networked virtual reality application. Spawned many projects at the Electronic Visualization Laboratory (EVL). <a href="http://www.evl.uic.edu/insley/VideoAvatars/index.html#info" target="_blank"><u>Learn more</u></a></b>]]></text>
		<text><![CDATA[<b>THE VIVID GROUP VIRTUAL REALITY GAMES:<br>Player can insert himself into a game simulation and play in real-time through patented gesture tracking software. The games are limited to special venues where a blue screen environment can be set up to transform users into video-based avatars.<br><a href="http://www.vividgroup.com" target="_blank"><u>Learn more</u></a><br><br><br>
<a href="../project/precedents.htm" target="_blank"><u>More Precedents >></u></a></b>]]></text>		
	</section>
	<section type="prototypes">
		<text><![CDATA[<b>PROTOTYPES</b>]]></text>
		<text><![CDATA[<b>"LIFE SENTENCE." (Fall '06 Thesis Concept):<br/><br/>
<a href="../prototypes/previsualization/index.htm" target="_blank"><u>Previsualizations 1</u></a><br/>
<a href="../prototypes/previsualization/game_elements.htm" target="_blank"><u>Previsualizations and Descriptions 2</u></a><br/>
<a href="../prototypes/previsualization/game_mockups.htm" target="_blank"><u>User Interface Mock-ups 1</u></a><br/>
<a href="../prototypes/previsualization/life_sentence_mockups.htm" target="_blank"><u>User Interface Mock-ups 2</u></a><br/><br/>
<a href="../project/prototypes.htm" target="_blank"><u>Flash prototypes (11/06 - 12/06)</u></a>
</b>]]></text>
	</section>
	<section type="presentations">
		<text><![CDATA[<b>PRESENTATIONS</b>]]></text>
		<text><![CDATA[<b><a href="../presentations/presentation_9_06.html" target="_blank"><u>Kick-off Presentation - 9/06</u></a><br><br>
<a href="../presentations/presentation_9_06_2.html" target="_blank"><u>Concept Development - 9/06</u></a><br><br>
<a href="../presentations/midterm_presentation.html" target="_blank"><u>Midterm Presentation - 10/06</u></a><br/><br/>
<a href="../project/hap_final_presentation.ppt" target="_blank"><u>Final Presentation - 12/06 (.ppt)</u></a><br/><br/>
<a href="../presentations/presentation_1_07/presentation_1_07_v2.html" target="_blank"><u>Kick-off Presentation - 1/07</u></a></b>]]></text>
	</section>
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